Decide · Next

Product Prioritization Simulator

Teams struggle to prioritize what matters when customer, competitive, and commercial signals sit in different places.

Career signal: Product Strategy, Product Operations

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1. Problem

Teams struggle to prioritize what matters when customer, competitive, and commercial signals sit in different places.

Decide is the gap between discovering a theme and building the wrong thing.

Without this: Loudest request wins. Revenue, effort, and strategic fit stay implicit.

2. Users

Primary: Product and GTM leaders

Secondary: Engineering partners estimating effort

Job: Compare options with explicit tradeoffs before committing build time.

3. Evidence

Release, feedback, and competitive systems only pay off if someone can decide. Field cycles already force implicit prioritization; the simulator makes it inspectable.

4. Goals and non-goals

Goals

  • Score a small set of bets on impact, confidence, and effort.

Non-goals

  • An automated roadmap.
  • A substitute for product judgment.

5. MVP

A scoring sheet for a handful of bets using feedback, revenue context, and effort.

Question the MVP tests: Does making tradeoffs visible change which bet gets resourced?

6. Workflow

  1. Inputs from Discover
  2. Scoring
  3. Tradeoff view
  4. Decision record

7. System design

Plain language

  1. Inputs
  2. Scoring
  3. Comparison
  4. Decision record

Technical

  1. Manual inputs first
  2. Later: APIs from feedback and revenue systems

8. Data model

  • Bet
  • Score
  • Assumption
  • Decision

9. Metrics

Operational

  • Faster decision records

Behavioral

  • Use in planning

Business

  • Hypothesis: fewer builds disconnected from commercial evidence

10. Business impact hypothesis

If prioritization is explicit, the company should waste less build time on low-confidence bets. Next — not built.

11. Tradeoffs

  • Simple scoring over a model that hides the judgment.

12. Prototype

Next. Not started as software.

Intended value

  • Clearer bet selection
  • Inspectable tradeoffs

13. What I would build next

  • Wire inputs from feedback and competitive systems once those MVPs exist.